2020-2021 Undergraduate Catalog 
    
    Nov 21, 2024  
2020-2021 Undergraduate Catalog [ARCHIVED CATALOG]

Esports and Gaming, Esports Performance and Health Concentration, B.S.


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The B.S. degree in esports and gaming provides students with a well-rounded, holistic, and scientific understanding of the esports and gaming industry and its various components.  Through concentrations in corruption and gambling, game studies, and esports performance and health - or a general concentration - students will obtain a liberal studies-backed degree which leverages passion and interest in esports and gaming.  Students will be prepared to work in various industries that abut the esports space such as criminal justice, psychology, sociology, art, the sciences, technology, health, and related topics.

Students earning a B.S. degree in esports and gaming are required to complete 122 credits, including the university core curriculum (41 credits).    Further clarification and additional requirements are outlined below:

From the University Core Curriculum:


Students completing a B.S. in Esports and Gaming will complete the following courses as part of the 41-credit University Core Curriculum:

Core Competency 2 - Oral Communication and Presentation

  • Competency 2.2:  COMM 2200   - Theories of Group Communication
  • Competency 2.2:  DGAD 2001   - Multimedia Communication

Core Competency 5 - Critical Thinking and Problem Solving

  • Competency 5.1: BUSA 1000   - Introduction to Business and Entrepreneurship 

Core Competency 7 - The Individual and Society

  • Competency 7.1:  PHIL 2222   - Ethics
  • Competency 7.2:  SOCI 2210  - Social Challenges and Controversies in Gaming

Free Electives (39 credits)


Plus thirteen free electives (39 credits)

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